Community Projects
The Data and Decision Sciences Lab is constantly working with local community partners on several data related projects that have a local and global impact.
Optimization of Resource Use and Price Forecasting in Massively Multiplayer Online Games
Year: 2016
Team Members Involved
- Betty Love
- Andrew Cockerill
With over 400 million players worldwide, massively multiplayer online games (MMOs) continue to be a popular source of online recreation. MMOs frequently involve resource management and virtual economies. This project demonstrates the introduction of optimization strategies in the MMO game World of Warcraft. A simulated annealing algorithm was implemented in a Lua script which runs in the game’s user interface and determines how to use the player’s current resources to maximize virtual profit.
![](http://dds.unomaha.community/wp-content/uploads/2021/03/Cockerill_01.png)